Feed The Void is a deck-building incremental game developed by Barribob, blending strategy and progressive growth. Players collect and upgrade cards in turn-based battles to feed the void, enjoying unique card combinations and resource management. Currently in prototype stage, it's available on HTML5 and Windows with pixel art and soothing music.

About the Game

Feed The Void is an innovative deck-building game created by indie developer Barribob, aiming to explore a non-roguelike card-building experience. Set in a mysterious void world, players progress by feeding the void through gameplay. The developer notes it as a project started almost a year ago, recently refined for release. It combines incremental growth mechanics with strategic depth from card games, where players collect cards, upgrade abilities, and accumulate resources in turn-based battles. Currently in prototype stage, it has received positive feedback with a rating of 4.7 stars (based on 70 ratings). Developed using the Godot engine, it supports HTML5 and Windows platforms and is free to download. The art style features pixel fonts and unique designs, with background music by Voltz Supreme creating an immersive atmosphere.

Deck BuildingIncrementalStrategyTurn-basedIndie GamePrototypeBarribobGodot Engine
How to Play

In Feed The Void, core gameplay revolves around deck-building and incremental progression. Players start with basic cards, unlocking new ones and upgrades through play. Each turn, players use energy points to play cards, with effects including resource generation, card enhancement, or special triggers. The turn-based system requires managing hand and resources to maximize gains. Incremental elements are seen in continuous card upgrades and permanent boosts, such as through a prestige system that resets the game for stronger abilities. Players can explore various strategies, like spamming low-cost cards for quick resources or building high-cost combos for burst output. The game includes a devlog and community feedback to encourage player involvement in improvements.

Controls

Game controls are primarily mouse-based. In the HTML5 version, players click cards to play them and use drag-and-drop to attach runes for enhancements. The interface includes buttons for card purchases, upgrades, and prestige resets, with clicks for interaction. Animation speed options (e.g., 3x) are available to optimize experience. In the Windows version, controls are similar, with keyboard shortcuts for quick actions (e.g., spacebar to speed up animations). Players should note some actions may have animation locks causing brief delays, but the developer is optimizing this. Overall, controls are intuitive and accessible for card game enthusiasts.